Self Shadow

SIGGRAPH 2019 Links

Open Access

SIGGRAPH 2019 Conference Content

Session Recordings

Demoscene Worldwide (BOF)
Keynote
Opening Ceremony / Awards
Production Session: “Space Explorers: Life in Orbit”
Real-Time Live!
Technical Papers Fast Forward
Technical Papers: AR and VR

Courses

Advances in Real-Time Rendering in Games (starting to appear)
Are We Done With Ray Tracing?
Capture4VR: From VR Photography to VR Video
CreativeAI: Deep Learning for Computer Graphics
Computational Fabrication
Differentiable Graphics With Tensorflow 2.0
Geometric Algebra for Computer Graphics
Geometric Computing With Python
Introduction to Real-Time Ray Tracing
My Favorite Samples (+ extended abstract)
Open Problems in Real-Time Rendering (to appear)
Path Guiding in Production
    - “Practical Path Guiding” in Production
Path Tracing in Production
    - Volumes
Perception of Virtual Characters
Practical Course on Computing Derivatives in Code
RTX Accelerated Ray Tracing With OptiX

Technical Papers

See Ke-Sen Huang’s comprehensive papers list.

Talks

A Generative Model for Volume Rendering
A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a Blue Noise in Screen Space
A Scalable Real-Time Many-Shadowed-Light Rendering System (+ video)
A Practical Guide to Thin Film and Drips Simulation
A Vector Field Design Approach to Animated Transitions (TVCG)
Autofocals: Evaluating Gaze-Contingent Eyeglasses for Presbyopes
DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality (CVPR)
Firefly: Illumination Drones for Interactive Visualization (TVCG)
Foveated Displays: Toward Classification of the Emerging Field
Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
Light Attenuation Display: Subtractive See-Through Near-Eye Display via Spatial Color Filtering (TVCG)
Mesh Wrap Based on Affine-Invariant Coordinates
Mortal Kombat 11: High Fidelity Cached Simulations in Real-Time
Motion parallax for 360° RGBD video (TVCG)
Practical Dynamic Lighting for Large-Scale Game Environments
Shrinking Circles: Adaptation to Increased Curvature Gain in Redirected Walking (TVCG)
Taming the Shadow Terminator

Posters

Effectiveness of Facial Animated Avatar and Transformed Voice in eLearning Programming Course
Glove Puppetry Cloud Theater Through a Virtual Reality Network
Layered Reconstruction of Stippling Art. Learning From Human-Robot Interactions in Modeled Scenes
MagicPAPER: Tabletop Interactive Projection Device Based on Tangible Interaction
Meet in Rain: A Serious Game to Help the Better Appreciation of Chinese Poems
Puppeteered Rain: Interactive Illusion of Levitating Water Drops by Position-Dependent Strobe Projection
VRProp-Net: Real-time Interaction with Virtual Props

Emerging Technologies

A Design for Optical Cloaking Display
A Stretch-Sensing Soft Glove for Interactive Hand Pose Estimation
A Transparent Display With Per-Pixel Color and Opacity Control
Active Textile Tailoring
Arque: Artificial Biomimicry-Inspired Tail for Extending Innate Body Functions
Demonstrating Preemptive Action: Accelerating Human Reaction…
EyeHacker: Gaze-Based Automatic Reality Manipulation
HAPTIC PLASTeR: Soft, Thin, Light, and Flexible Haptic Display…
Liquid to Air: Pneumatic Objects
MagniFinger: Fingertip-Mounted Microscope for Augmenting Human Perception
Matching Visual Acuity and Prescription: Towards AR for Humans
Melody Slot Machine
PickHits: Hitting Experience Generation With Throwing Motion via a Handheld Mechanical Device
PinocchioVR (+ video)
Shading Atlas Streaming
ShapeSense: A 2D Shape-Rendering VR Device With Moving Surfaces…
Space Walk: A Combination of Subtle, Redirected Walking Techniques…
TeeVR: Spatial Template-Based Acquisition, Modeling, and Rendering of Large-Scale Indoor Spaces
TeleSight: Enabling asymmetric collaboration in VR between HMD user and Non-HMD users

Birds of a Feather

ACES
Demoscene Worldwide (recording)
Khronos Group (+ recordings: morning, afternoon)
VFX Reference Platform – A Common Target for Building VFX Software

Exhibitor Sessions

Intel
Maxon Cinema 4D: day 1, day 2, day 3 (recordings)
NVIDIA (starting to appear)
SideFX: Houdini HIVE (recordings)
SideFX: Solaris (recording)
Unreal Engine User Group (recording)

Open Source

USD for Maya

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