Self Shadow

Aug 3, 2024 - Conference

SIGGRAPH 2024 Links

Open Access

SIGGRAPH 2024 Conference Content (to appear)

Open Source / Data

ASWF Open Source Days
Caldera: Advances in Real-Time Rendering

Session Recordings

Keynote: Manu Prakash, The Microscopic
Real-Time Live!

Birds of a Feather

Advancements in WebGL and WebGPU: Latest Updates and Innovations
Exploring ANARI: Making the Future of 3D Rendering Available to Everyone
glTF: Transforming 3D Asset Delivery for Real-Time Graphics
Khronos Fast Forward
OpenXR: Transforming the Future of Cross-Platform XR Development
Vulkan, Forging Ahead

Courses

A Whirlwind Introduction to Computer Graphics for Complete Beginners
Advances in Real-Time Rendering in Games
An Introduction to Creating Real-time Interactive Computer Graphics Applications (to appear)
Diffusion Models for Visual Content Generation (Eurographics'24 course)
Generative Models for Visual Content Editing and Creation
Introduction to Generative Machine Learning
Introduction to Real-Time Ray Tracing
Moving Mobile Graphics
Shader Writing in Open Shading Language
Troubleshooting and Cleanup Techniques for 3D Printing USD in Production
Virtual Human Design: Exploring the Opportunities and Challenges of GenAI (to appear)

Educator’s Day

Academic Partnerships and Talent Development at Electronic Arts

Emerging Techologies

A Live Demo of Single-photon Imaging and Applications
Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Demonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and Dexterous Finger Actuation
Dynamic Acousto-Caustics in Dual-optimized Holographic Fields
FIRE: Mid-air Thermo-tactile Display
SkillPicker: Tweezers for Recording and Training Dexterous Operations

Posters

3D Printing Shape-Changing Devices with Inductive Sensing
A Surface-based Appearance Model for Pennaceous Feathers
Assessments of Physiology And Cognition in Hybrid-reality Environments (APACHE)…
Choreofil: Dancing Filament Light Bulb
Consistent Image Registration for Multi-view Focus Bracketing in Micro-Scale Photogrammetry
Controllable Neural Reconstruction for Autonomous Driving
Crowdsourced Streetview: Integrating Real-Time Imagery Updates into Google Streetview
Denoising Monte Carlo Renders With Diffusion Models
Distance-Adaptive Unsupervised CNN Model for Computer-Generated Holography
Edible Caustics: Designing Caustics of Jelly via Differentiable Rendering
EMSJUMP: Electrical Muscle Stimulation as a Wearable Training Tool for … Ski Jumping
Generative AI for 2D Character Animation
Measurement of the Imperceptible Threshold for Color Vibration Pairs…
Non-Hermitian Absorbing Layers for Schrödinger’s Smoke
O, What an Iridescent Web We Weave: Rendering Physically Inspired Spider Webs…
Scribble: Auto-Generated 2D Avatars with Diverse and Inclusive Art-Direction
Spectral Periodic Networks for Neural Rendering
Temporal Hierarchical Gaussian Mixture Models for Real-Time Point Cloud Streaming

Talks

A Position Based Material Point Method
Art Directable Underwater Explosion Simulation
Audio2Rig: Artist-oriented deep learning tool for facial animation
Cinematography of Pixar’s Win or Lose
Controlling the Color Appearance of Objects by Optimizing the Illumination Spectrum
Dynamic Screen Space Textures for Coherent Stylization
Elemental – Fireplace Flooding FX
Efficient Visibility Reuse for Real-time ReSTIR
Familiar Feelings: Emotion Look Development on Pixar’s Inside Out 2
Gender Diversity of Graphics Conference Leadership
Lip-Sync ML: Machine Learning-based Framework to Generate Lip-sync Animations…
Look, Ma, No Matrices!
Pixar’s Inside Out 2: Character Rig Challenges and Techniques
Pixar’s Win or Lose – Stylized FX in an Animated Series
Seiler’s Interpolation for Evaluating Polynomial Curves
Self Examination: Pixar’s Adventures in Stop Motion
The Life and Legacy of Bui Tuong Phong
Wig Refitting in Pixar’s Inside Out 2

Technical Papers

See Ke-Sen Huang’s comprehensive papers list.

SIGGRAPH 2023 Links

Comments