Session Recordings
Courses
A Whirlwind Introduction to Computer Graphics
Advances in Real-time Rendering in Games (to appear)
AI for Creative Visual Content Generation Editing and Understanding (CVEU 2026) (to appear)
An Introduction to Neural Shading
Fluid Simulation with the Lattice Boltzmann Method
GPU Ray Tracing using NVIDIA OptiX and OWL
How to write a Vulkan application in 2026
Moving Mobile Graphics (to appear)
NVIDIA: Advanced Real-Time Volume Graphics
Optimal Transport for Fluid Simulation: New and Old (Eurographics'26 course)
Physics Is Easier Than You Think: From Classical to Neural Elastic Simulation
Emerging Technologies
A Generalizable Light Transport 3D Embedding for Global Illumination
A LoD of Gaussians: Out-of-Core Training and Rendering for Seamless Ultra-Large Scene Reconstruction
A MIDI-Controlled Water-Droplet Interface for Generating Droplet Impact Sounds
Abstraction in Style: Beyond Texture and Color
AGILE: Hand-object Interaction Reconstruction from Video via Agentic Generation
Demonstrating StepDance: Redesigned CNC Machines Integrating Real-Time Control in Digital Fabrication
EgoForce: Forearm-Guided Camera-Space 3D Hand Pose from a Monocular Egocentric Camera
EmoMime: Augmenting Social Behavior and Self-Expression via Wearable Robotic Limbs
GauSmoke: Hybrid Physics-Optical Gaussian Splatting for Sparse Smoke Reconstruction
LightOpt: Lights Optimization for Real-time Rendering
LooseRoPE: Content-aware Attention Manipulation for Semantic Harmonization
MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives
MUSIC: Learning Muscle-Driven Dexterous Hand Control
Searchable.City: An Open-Vocabulary Semantic Atlas
Shall We Dance? Resonance of Intentions with an Embodied Agent based on the Free Energy Principle
Sketch2Arti: Sketch-based Articulation Modeling of CAD Objects
Telekinetic Drive: Controlling Robots with Intent-Leaking Micro-Motions
WAVY (Wearable hAptics for Virtual realitY)
Hands-on Courses
Accelerate Robot Learning With NVIDIA Isaac Lab and Newton (GTC)
Advance World Simulation With 3D Gaussian Splatting for Large-Scale Environment Reconstruction (GTC)
NVIDIA: From 3D Captures to Simulated Digital Environments
Posters
Agriculture Punk: Hello World from Breadboard Farming
AI Score Hallucination in Vision-Language Models: Measuring Self-Assessment Calibration…
Appearance-Invariant Detection of Suggestive Motion via Laban Movement Descriptors
BlendAnything: A Blender Plugin for Cross-Topology Motion Blending
Cage-based Texture Transfer with Geometric Filtering
Clustered Codebook Quantization for 2D Gaussian-based Image Compression
Deploying Speech-Driven 3D Facial Animation in Unreal Engine for Production-Ready Digital Humans
Distance-Based Iterated Function Systems on Surfaces
Enhancing Depth Perception in Stereoscopic 3D and Virtual Reality Media (MASc thesis version)
Ghost ReSTIR: Volumetric Resampling with Ghost Vertices in Null-Scattering Space
GraspAuto: Real-Time Single-Tap Grasp Authoring for VR/AR Experiences
Kaleidoscope of Thoughts: A Participatory Immersive Framework…
Lattice Musicking: A Collaborative XR Experience for Exploring Musical Structures…
Learning Surfing-like Balance without Water Simulation
Micropolygon Modeling: A New Paradigm for Authoring High-Poly Meshes
PressureBlush: Real-Time Blanching and Hyperemia Shading from Neural Deformation Signals
Programmable LED Dance Costumes: Designing Embodied Wearable Technology…
Puzzle: A Reflective AI Interface for Convergent Creative Thinking
SemanticSRJudge: Region-Aware Super-Resolution Diagnosis… (ICML'26 workshop version)
Struggle of Seeds: Robotic Photography as a Performative Agent
Tangible AI Mind-map: A Graph-Based Interface for Human-AI Brainstorming…
Taste as Form: Real-time Crossmodal Visualization of Eating Experiences in Mixed Reality
Tex-Shadow: Synthesizing Textured 3D Shadow Art via 3D-Aware Diffusion Prior
Unfolding Myth in Motion: A Multi-Screen Installation
Talks
A Generative Motion Rig for Artist-Driven Motion Authoring
A Hybrid BVH Structure for Interactive GPU Ray Tracing
Blazing a New Trail of Curls
Brushing Up on Illumination: Temporal Coherence in Painterly Compositing in Disney and Pixar’s Hoppers
Coloring Outside the Pipeline: Stylized Pastel Techniques in Disney and Pixar’s Toy Story 5
Crafting Feathers for the Bird Kingdom in Hoppers
Face Rigging through Curvenet Parametrization
From Spark to Inferno: Scalable Stylized Fire in Disney and Pixar’s Hoppers
LatentScore: Sketching Soundscapes with LLM-Distilled Retrieval for Procedural Synthesis
Path Guiding in Disney’s “Zootopia 2”
Secrets of the Animal Kingdom: Crowds in Disney and Pixar’s Hoppers
The Return of the Utah Teapot
Technical Papers
See Ke-Sen Huang’s comprehensive papers list (in progress).