Self Shadow

Aug 15, 2015 - Conference

SIGGRAPH 2015 Links

Once again, I’m collecting links to SIGGRAPH content: courses, talks, posters, etc. I’ll continue to update the post as new stuff appears; if you’re aware of anything that’s not listed here, please let me know in the comments.

Note: The ACM is also providing open access to all of the content1 for a limited time2, as they did last year. (This probably explains why it’s taking a while for some of the material to show up elsewhere.)


Advances in Real-Time Rendering
An Overview of Next-Generation Graphics APIs
Bullet-Physics Simulation
Computational Tools for 3D Printing
Denoising Your Monte Carlo Renders…
Modeling and Toolpath Generation for Consumer-Level 3D Printing
Moving Mobile Graphics
Multi-Threading for Visual Effects
Open Problems in Real-Time Rendering
Physically Based Shading in Theory and Practice (starting to appear)
Real-Time Many-Light Management and Shadows with Clustered Shading
Real-Time Rendering of Physically Based Optical Effects in Theory and Practice
The Path-Tracing Revolution in the Movie Industry (starting to appear)
User-Centric Computational Videography

Technical Papers

See Ke-Sen Huang’s comprehensive papers list.


Accumulative Anti-Aliasing
Accurate Analytic Approximations for Real-Time Specular Area Lighting
Art-Directable Volumetric Multiple Scattering
Crafting Victorian London: The Environment Art and Material Pipelines of The Order: 1886
Feature-Based Texture Stretch Compensation for 3D Meshes
FlashMob: Near-Instant Capture of High-Resolution Facial Geometry and Reflectance
Frustum-Traced Irregular Z-Buffers: Fast, Sub-pixel Accurate Hard Shadows (direct link)
Melton and Moustaches: The Character Art and Shot Lighting Pipelines of The Order: 1886
Multi-resolution Geometric Transfer for Jurassic World
Real-Time Transformations in The Order: 1886
SemanticPaint: Interactive Segmentation and Learning of 3D Worlds


Authoring of Procedural Environments in “The Blacksmith” (direct link)
Build Your Own Game Controller
Interactive Robogami
FrameShift: Shift Your Attention, Shift the Story
Mirror Mirror: An On-Body Clothing Design System
MOR4R: Microwave Oven Recipes for Resins
PaperPulse: An Integrated Approach for Embedding Electronics in Paper Designs
Scanning and Printing a 3D Portrait of President Barack Obama


Augmented Reality for Cryoablation Procedures
Automatic Synthesis of Eye and Head Animation According to Duration and Point of Gaze
CHILDHOOD: Wearable Suit for Augmented Child Experience
Continuous and Automatic Registration of RGBD Video Streams with Partial Overlapping Views
Crowd-Powered Parameter Analysis for Computational Design Exploration
Encore: 3D-Printed Augmentation of Everyday Objects…
Flex AR: Anatomy Education Through Kinetic Tangible Augmented Reality
Fractured 3D Object Restoration and Completion (video)
Inferring Gaze Shifts from Captured Body Motion
Mouth-Gesture-Based Emotion Awareness and Interaction in Virtual Reality
MR Coral Sea Evolved: Mixed-Reality Aquarium With Physical MR Displays
Real-time Rendering of Subsurface Scattering according to Translucency Magnitude
Sketch Dance Stage
Touch the Virtual Reality: Using the Leap Motion Controller for Hand Tracking…
Visualizing Valley Wind Flow
Wobble Strings: Spatially Divided Stroboscopic Effect for Augmenting

Emerging Technologies

Abstracts and videos
The Light Field Stereoscope

Birds of a Feather

3D Graphics API State of the Union with Vulkan, OpenGL, and OpenGL ES (video)
3D Web Graphics With WebGL (video)
Accelerating Vision Processing with OpenVX and OpenCL (videos)
Cartographic Visualization
    - Cesium: A WebGL Virtual Globe and Map Engine
    - Update on X3D Geospatial from the Web 3D Consortium
Educator’s BOF: Preparing Students for Industry Using Open Source and GitHub
Virtual Globes Using WebGL and Cesium

Exhibitor Tech Talks

The Foundry (videos)
    – Girls, Guns, and 3D Projection Painting in Mari

  1. Use table of contents tabs to access PDFs. ↩︎

  2. Until a week after the conference. ↩︎